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Discworld MUD
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So,
you've decided to play on the disc?
Here's what to do:
-
Log On: The
address for the MUD is telnet://discworld.imaginary.com:23 but you'll
want to find a MUD client if you don't already have one. You can
find plenty for download at Mudconnect.com.
I personally prefer zMUD or PortalGT.
-
Create a Character: Discworld
is pretty easy to start out. You only really need to know three
things before you begin. Your name (one suitable for the books),
your password, and your character's gender. Stat rearrangement
and skill-set choices will come later, when you've chosen a guild.
- The Newbie Area:
Think of this as a kind of school. If you've played any MUD
before, you probably had to progress through one of these. This
is where you'll earn your first skill points. Visit every room
and read the information contained therein. Read your information
booklet. Visit the commerce room to purchase your first weapon
and the combat room to train with it. If you want to be a priest,
you may want to go ahead and pull the appropriate lever in the
alignment room so that you start out in the right direction. If
you get stuck, just type "newbie I need help!" and one of the newbie
liaisons will help you. Mind that you don't use netspeak on the
newbie channel, though. It's rude and difficult to read.
(I'm an English teacher and thus I am fervently opposed to netspeak,
but I'm not the only one...)
-
Choosing a Nationality:
When you're ready and have completed the newbie quest, you can exit
'out' of the newbie area. You'll come to a place with a
shimmering sign. Read the sign and follow the directions.
If this is your first character on the Disc, I strongly suggest
starting in Ankh-Morpork. If not, and you're fairly familiar with
the books, you may want to choose a nationality appropriate to your
character. It is, however, more difficult to start elswhere.
Choosing a Guild
- Warriors: Do
you have the IQ of a doorknob and a body meant to smash through
walls? Are you brave, heroic, and talented during a bar
brawl? If so, this is the guild for you. You'll go on grand
adventures, meet interesting people, rescue damsels in distress, even
if they don't want rescuing.
-
Assassins: NIL
MORTIFI SINE LUCRE (No death without payment) The assassins guild
is for those people who enjoy solving problems for others in the most
permanent manner possible. This guild is not meant for those who
go about fighting and killing simply for the enjoyment of it, oh no....
When we kill, we do it for money. We are the shadows that are
behind most changes in the way the world is run (or at least in the
people who run it).
- Thieves: This
is the perfect trade for a young person to join, especially if you're
fond of the charitable notion of taking the goods of those who have
them and giving them to, well, yourself.
-
Priests: Do
you live in service to your god? Do you enjoy annoying or
bullying other people into conversion? The disc has gods to fit
every worshipper, from perfectly good to perfectly evil. Everything
from Gapp, the god of fine clothes, to Sek the Seven-Handed god.
- Wizards: Have
you ever unexpectedly made something explode? Do strange things
happen when you're around? More importantly, are you fond of
pointy hats and large meals? How about carrying long staffs with
large knobs? Well, come to the Unseen University then and we'll
get you settled!
-
Witches:
Witchery is, first and foremost, about knowing what's real, knowing
what's not, and knowing how to tell the difference. Our magic
isn't the magic of Wizards, it's the magic of the earth, the magic of
kitchens and farms, of life and nature, and of headology. We
might not turn you into a toad, but we'll certainly make you think
you're one.
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© 2004, Lariawien (Jennifer
Davis) unless otherwise
stated.
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